It is possible for a character to become diseased, poisoned or cursed perhaps from a spell or creature. These are not classed as 'normal' injuries so healing spells have no affect. The effects will disappear by themselves in time or more specialist help can be found.
If one of your characters dies, the rest of your party will, if possible, salvage the body for possible resurrection later. The longer a character remains dead, the more the body decays continually losing statistics and knowledge. Eventually, a body will get in such a poor state that resurrection is no longer possible.
Baldor temples will resurrect characters from parties on turn number 20 or less for free. Above this, a fee is demanded as tribute. If you decide you don't wish to resurrect a character, you can get rid of the body by using the XPEL order.
Parties which are using the NO ATTACK option have an asterisk (*) listed after their party name when shown on the terrain map or city list.
No Attack Status |
NA |
For example: NA will switch off the No Attack status. |
To have a fight in an arena, you need to issue the VISIT ARENA order, challenging another player's party. This order can only be issued in a city or town. The player controlling the other party will be notified of your party's desire for a duel. If they accept the challenge, next time they are in a city or town, they should issue their own VISIT ARENA order, this time against your party. The duel will then occur immediately, irrespective of where the first party is currently located.
If your challenge is not accepted, you can issue another order against a different party. This will cancel your original challenge so you should wait a couple of turns before doing this. Only one VISIT ARENA order is allowed per turn. A target 0 will cancel the prospective duel and select no new target, this is a special case and can be used anywhere.
Visit Arena |
VA (target party/0) |
For example: VA 1230 will request a duel with party 1230. |
For example, spell 98 would require powders 309 and 308, one of each would be used when the spell is cast. A Mage's skill represents the magical power or energy available to a mage. Casting a spell causes a lot of mental stress and uses some of this power up. Some power will be regained at the end of a turn and during rest. To cast a spell, the mage must have enough power points available.
Cast Spell |
C (character) (spell) (target) |
For example: C 11 23 14 will have character 11 cast spell number 23 on character 14. |