Quest - The Second Age : Rule Book, Page 7 of 16

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Gold

Gold is the standard currency of Kharne. You can share out your gold between your characters using the NEW MONEY order. To give an equal amount to each character you would use 99 or to share it out to minimise party loads use 0. Using a character number whould result in all gold being given to that character.

New Money Distribution
N (character/95-99/0)
For example: N 99 will share your gold amongst all characters.

If you wish to move an amount of gold from one character to another, the order to use would be the GIVE MONEY order. This order also allows you to give your money away to others. To do this, they must be in the same sector as you.

Give Money
G (character/99) (target) (amount)
For example: G 12 1 200 would have character 12 give 200 gold to character 1

Individual Items

It could happen that a character gets to carry two of one type of item. Rather than list them as two swords, the unique item numbers (10,000 plus numbers) will be displayed rather than their general item type. This is so you can indicate to the computer the exact item you require. This is not relevant at this stage of the game but is important later when a character may have two magic swords of different abilities.

This may seem complicated, but it allows each item in Quest to be unique. Every item or monster group has its own set of statistics that can change as the game progresses.

Expanding your group

A party can include up to fifteen different characters so one of the things you will wish to do early is recruit a few new members. This is done while in town and is a two part process.

You first place an advert for potential adventurers to join your party. You will need to offer an amount of gold, with 50 being the minimum. The more you offer the better the potential recruits and the more that apply.

You can specify what type of character you are looking for but others may turn up as well. Use the number shown.

Human Fighter (HF) - 1
Human Mage (HM) - 2
Human Thief (HT) - 3
Human Priest (HP) - 4

Elven Fighter (EF) - 5
Elven Mage (EM) - 6
Elven Thief (ET) - 7
Elven Priest (EP) - 8

Dwarf Fighter (DF) - 9
Dwarf Mage (DM) - 10
Dwarf Thief (DT) - 11
Dwarf Priest (DP) - 12

Halfblood Fighter (BF) - 13
Halfblood Mage (BM) - 14
Halfblood Thief (BT) - 15
Halfblood Priest (BP) - 16

Join Me
J (character type) (gold)
For example: J 11 70 will offer 70 gold for a dwarf thief

On your next game report, you will see who turns up and can then accept any, all or none of the applicants. You must use the number to the left of the recruit to indicate the ones you accept. They will then be paid the gold you offered and immediately join your party. You should give the recruit(s) a name.

The recruit will take the lowest empty character slot i.e. become character seven if he is your first additional member. This is important if you wish to buy equipment for him immediately as you must use the character number not the recruit number.

Xcept Recruit
X (recruit) (name)
For example: X 23 Nordheim will accept recruit number 23 and call him Nordheim.

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Page Created 3rd December 1999
Last Updated 6th December 1999