Quest - The Second Age : Rule Book, Page 8 of 16

© 1990-1999 by KJC Games. All rights reserved.

Expanding your group / Xcept Recruit

Can be found on Page 7

Character Names

You will have already named your character when you recruit them but if you wish to change their names, this can be done using the following order.

Rename Character
RC (character) (new name)
For example: RC 3 Owyn Orcslayer would give a new name to character 3.

Character Gender

All characters when they arrive at your party are classed as male. You can if you wish change them to female. The sex of the character has no affect on the success or otherwise of an action.

Gender Change
SX (character/99)
For example: SX 5 will change the gender of character number 5.

Removing a Character

You can drop a character from your group. For this to be successful you must write the character name clearly in the order. As a check, the computer will match your spelling of the name with that on the character. If it is, he will disappear along with anything he was carrying. Once this has been done, he can not be recruited again.

Xpel a Character
X (character) (name)
For example: X 3 Ravenhall would throw Ravenhall out of your group.

Quests

Whenever you visit a town, there will be opportunities for your party to undertake a Quest. At first these will be very simple as they are intended to help you get used to the game mechanics but as you get more experienced they will become more complex.

Once you think you have completed your quest, issue the YES order again. If you have successfully completed it, you will then be paid a reward of gold plus a number of experience points. If not, you will be told what remains to be done. You are allowed to have three Quests active at any one time.

Yes, Accept / Complete Quest
Y (quest)
For example: Y 1232 will have your party start or end quest number 1232.

Zap Quest
Z (quest)
For example: Z 1232 will cancel Quest number 1232.

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Page Created 3rd December 1999
Last Updated 6th December 1999